ELLEN – MAYA RIG
Ellen is a character created as educational material with a professional rig for Maya ready for production. It has been created by professionals in the animation industry so that its users will find a professional quality rig and its use is as close as possible to the process of animating in an animation studio.
- Body rig with all common functionalities in professional rigs.
- Bone based facial rig.
- Body and facial picker with functions LIKE as "Switch FK/IK" among others.
- Basic shaders designed for viewing in Viewport.
- Compatibility with Maya 2018 and later.
- Future updates with improvements and more features.
If you have any suggestions, if you miss any functionality in the rig or have any questions or problems with the rig do not hesitate to contact by mail to the following address:
- Non-commercial use.
- The license is for a single user.
- You can use this rig to participate in animation events such as "11 Second Club", the prizes of this type of events for educational purposes are not considered as commercial use.
If you are a school and want to purchase this rig for your students contact firstname.lastname@example.org and you will receive a budget adapted to your needs.
Please do not share or distribute this rig.
This rig has been created from the effort and investment of professionals. For Ellen to have updates with improvements, for technical support to be viable for as long as possible and for there to be new characters, it is necessary that this effort is rewarded and if you respect the product by not sharing it, that is enough.
PS: If you are proud of your animation created with Ellen feel free to send us your animation to our contact email, we are always happy to see how our users have used Ellen. Thank you.
- Added attribute in the "visibilities_c_ctr" to control the the body automatically slims when cloth geometry is hidden.
- Fix at body picker IK/FK switch code execution.
- Added attribute in the "neck_c_ctr" to control if the neck follows the chest rotation.
- Added attributes in the "head_c_ctr" to control if the head follows the position and rotation of the neck.
- Added attributes in the "upFkArm_*_ctr" controls to control if the arm in FK follows in rotation to the clavicle or to the chest.
- Added attribute in the "upFkLeg_*_ctr" controls to control if the leg in FK follows in rotation to the hips.
- Added attribute in the "poleArmIk_*_ctr" controls to control if the arms pole in IK follows the "torso_c_ctr" control.
- Added attribute in the "poleLegIk_*_ctr" controls to control if the legs pole in IK follows the "torso_c_ctr" control.
- Added attribute in the "settingsArm_*_ctr" controls to modify the scale of the hands.
- Added attribute in the "settingsLeg_*_ctr" controls to modify the scale of the feet.
- Fixed the deformation of the scales of the chest controls.
- Added attribute in the "mouthCorner_*_ctr" controls to enable or disable the sticky lips feature.
- Added attribute in the "mouth_c_ctr" control to choose the position of the sticky lips feature.
Ellen Maya Rig - Single User License (Non-Commercial)